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Guitar Hero Turns 20 – The Plastic Guitar That Connected the Gap Among Rock Fans

Marking two decades since the legendary game debuted in North America, offering players everywhere the tools to feel like rock legends. Not literally, though you'd be hard-pressed telling that anyone who's mastered Free Bird’s four-minute instrumental break before an enthusiastic crowd of friends.

Created by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes scrolling down the display in time with a song. Each riff mimicked particular chords, creating the sensation of an authentic performance.

The studio previously experimented with rhythm games before partnering with RedOctane, which was acquired by Activision in 2006. Collaboratively, they laid the foundations for an unlikely massively profitable series that had a significant impact on numerous musicians featured, showcasing classic bands to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, recalls the early budgetary hurdles of licensing the recordings – even though initial releases primarily featured rerecorded tracks.

“We rerecorded every song since the cost was so high,” he says. “Despite having the publishing rights alone, it proved extremely difficult. We failed to secure bands like legendary groups – RedOctane had virtually no money, and we were pretty convinced the project would flop. However, when Guitar Hero took off, album purchases and radio play were going up, everyone wanted to participate.”

He continues: “One of the remarkable aspects was how many parents got in touch expressing gratitude for exposing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Gains a New Audience

Northern Irish blues-rock band one featured act had their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game brought classic rock to the forefront: “Guitar Hero provided a larger, new demographic. Typically such music was considered outdated material, however when it was featured on the title and teenagers discovered it, suddenly it was cool. This validated it, eliminating the outdated tag. It gave all our music a new life.”

At that time, the Answer’s debut album remained unreleased in the US, meaning the game was a key medium for exposure for the group during their a North American tour opening for the rock giants. “The roadies had on Never Too Late on the tour bus, and some of them knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Impact

Rock’s heavyweight names soon took advantage of the game's success, with Aerosmith, Metallica and others starring in dedicated game editions centered around each band’s catalogue and associated lore, imagery and legendary status. For example, the Aerosmith edition, it was said earned the group more money compared to their records. It sold well over half a million units upon release, while sales of Aerosmith’s music saw an increase of up to 40% during an era when the music business was already collapsing.

Guitar Hero still motivates quick-handed dedication among its fans. Recently, a streamer achieved an impressive attempt of DragonForce’s the challenging track – a notoriously difficult power-metal song popularized through the game – on Clone Hero, a freeware game with similar gameplay and extensive customisation options. The song is difficult even in expert mode, not to mention played at increased tempo while hitting a single one of the thousands of cues. They stated it took months of practice of practice.

“Guitar Hero is a fun, imaginary experience. Just as with other games, it doesn't imply you should use a real gun and go to war,” notes musician the artist.

DragonForce previously completed a successful tour before Through the Fire and Flames appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I remember the record label calling to tell me that our records were moving rapidly,” he shares. “It exploded when we next toured, and we were playing just before top acts on the Mayhem festival.”

In fact, the band's visibility via the game was so immense that it risked overshadow all other the band has done. Last year, the song was used in a trailer for Despicable Me 4. “In the past I felt differently, but now I accept it,” he admits. “If you only hear a single track, that's fine – everyone’s got a unique path in music and I'm pleased we played a role in fans' experiences”.

Enduring Impact of a Plastic Guitar

The best marketing, be it for automobiles, apparel or games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “The excitement of being a rock star in the spotlight. From day one, the creators believed humans have a natural urge to create songs, and they wanted to leverage innovation to allow people to participate”.

Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, except for a short-lived revival in 2015.

Games such as Clone Hero and Fortnite Festival have maintained the community alive, with set to be something from the original publisher in development. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are participating in advisory roles. Is the world ready to embrace another game following Guitar Hero?

“We thought such titles might become similar to sports games where you can releases,” Dornbrook says. “With abundant new music that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t continue with new generations.”

About the author

Leslie Johnson

A seasoned gambling analyst with over a decade of experience in reviewing online casinos and helping players make informed decisions.

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